File: | root/firefox-clang/third_party/rust/glslopt/glsl-optimizer/src/compiler/glsl/glcpp/pp.c |
Warning: | line 194, column 5 Value stored to 'search_start' is never read |
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1 | /* |
2 | * Copyright © 2010 Intel Corporation |
3 | * |
4 | * Permission is hereby granted, free of charge, to any person obtaining a |
5 | * copy of this software and associated documentation files (the "Software"), |
6 | * to deal in the Software without restriction, including without limitation |
7 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
8 | * and/or sell copies of the Software, and to permit persons to whom the |
9 | * Software is furnished to do so, subject to the following conditions: |
10 | * |
11 | * The above copyright notice and this permission notice (including the next |
12 | * paragraph) shall be included in all copies or substantial portions of the |
13 | * Software. |
14 | * |
15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
16 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
17 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
18 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
19 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
20 | * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
21 | * DEALINGS IN THE SOFTWARE. |
22 | */ |
23 | |
24 | #include <assert.h> |
25 | #include <string.h> |
26 | #include <ctype.h> |
27 | #include "glcpp.h" |
28 | #include "main/mtypes.h" |
29 | |
30 | void |
31 | glcpp_error (YYLTYPE *locp, glcpp_parser_t *parser, const char *fmt, ...) |
32 | { |
33 | va_list ap; |
34 | |
35 | parser->error = 1; |
36 | _mesa_string_buffer_printf(parser->info_log, |
37 | "%u:%u(%u): " |
38 | "preprocessor error: ", |
39 | locp->source, |
40 | locp->first_line, |
41 | locp->first_column); |
42 | va_start(ap, fmt)__builtin_va_start(ap, fmt); |
43 | _mesa_string_buffer_vprintf(parser->info_log, fmt, ap); |
44 | va_end(ap)__builtin_va_end(ap); |
45 | _mesa_string_buffer_append_char(parser->info_log, '\n'); |
46 | } |
47 | |
48 | void |
49 | glcpp_warning (YYLTYPE *locp, glcpp_parser_t *parser, const char *fmt, ...) |
50 | { |
51 | va_list ap; |
52 | |
53 | _mesa_string_buffer_printf(parser->info_log, |
54 | "%u:%u(%u): " |
55 | "preprocessor warning: ", |
56 | locp->source, |
57 | locp->first_line, |
58 | locp->first_column); |
59 | va_start(ap, fmt)__builtin_va_start(ap, fmt); |
60 | _mesa_string_buffer_vprintf(parser->info_log, fmt, ap); |
61 | va_end(ap)__builtin_va_end(ap); |
62 | _mesa_string_buffer_append_char(parser->info_log, '\n'); |
63 | } |
64 | |
65 | /* Given str, (that's expected to start with a newline terminator of some |
66 | * sort), return a pointer to the first character in str after the newline. |
67 | * |
68 | * A newline terminator can be any of the following sequences: |
69 | * |
70 | * "\r\n" |
71 | * "\n\r" |
72 | * "\n" |
73 | * "\r" |
74 | * |
75 | * And the longest such sequence will be skipped. |
76 | */ |
77 | static const char * |
78 | skip_newline (const char *str) |
79 | { |
80 | const char *ret = str; |
81 | |
82 | if (ret == NULL((void*)0)) |
83 | return ret; |
84 | |
85 | if (*ret == '\0') |
86 | return ret; |
87 | |
88 | if (*ret == '\r') { |
89 | ret++; |
90 | if (*ret && *ret == '\n') |
91 | ret++; |
92 | } else if (*ret == '\n') { |
93 | ret++; |
94 | if (*ret && *ret == '\r') |
95 | ret++; |
96 | } |
97 | |
98 | return ret; |
99 | } |
100 | |
101 | /* Initial output buffer size, 4096 minus ralloc() overhead. It was selected |
102 | * to minimize total amount of allocated memory during shader-db run. |
103 | */ |
104 | #define INITIAL_PP_OUTPUT_BUF_SIZE4048 4048 |
105 | |
106 | /* Remove any line continuation characters in the shader, (whether in |
107 | * preprocessing directives or in GLSL code). |
108 | */ |
109 | static char * |
110 | remove_line_continuations(glcpp_parser_t *ctx, const char *shader) |
111 | { |
112 | struct _mesa_string_buffer *sb = |
113 | _mesa_string_buffer_create(ctx, INITIAL_PP_OUTPUT_BUF_SIZE4048); |
114 | |
115 | const char *backslash, *newline, *search_start; |
116 | const char *cr, *lf; |
117 | char newline_separator[3]; |
118 | int collapsed_newlines = 0; |
119 | int separator_len; |
120 | |
121 | backslash = strchr(shader, '\\'); |
122 | |
123 | /* No line continuations were found in this shader, our job is done */ |
124 | if (backslash == NULL((void*)0)) |
125 | return (char *) shader; |
126 | |
127 | search_start = shader; |
128 | |
129 | /* Determine what flavor of newlines this shader is using. GLSL |
130 | * provides for 4 different possible ways to separate lines, (using |
131 | * one or two characters): |
132 | * |
133 | * "\n" (line-feed, like Linux, Unix, and new Mac OS) |
134 | * "\r" (carriage-return, like old Mac files) |
135 | * "\r\n" (carriage-return + line-feed, like DOS files) |
136 | * "\n\r" (line-feed + carriage-return, like nothing, really) |
137 | * |
138 | * This code explicitly supports a shader that uses a mixture of |
139 | * newline terminators and will properly handle line continuation |
140 | * backslashes followed by any of the above. |
141 | * |
142 | * But, since we must also insert additional newlines in the output |
143 | * (for any collapsed lines) we attempt to maintain consistency by |
144 | * examining the first encountered newline terminator, and using the |
145 | * same terminator for any newlines we insert. |
146 | */ |
147 | cr = strchr(search_start, '\r'); |
148 | lf = strchr(search_start, '\n'); |
149 | |
150 | newline_separator[0] = '\n'; |
151 | newline_separator[1] = '\0'; |
152 | newline_separator[2] = '\0'; |
153 | |
154 | if (cr == NULL((void*)0)) { |
155 | /* Nothing to do. */ |
156 | } else if (lf == NULL((void*)0)) { |
157 | newline_separator[0] = '\r'; |
158 | } else if (lf == cr + 1) { |
159 | newline_separator[0] = '\r'; |
160 | newline_separator[1] = '\n'; |
161 | } else if (cr == lf + 1) { |
162 | newline_separator[0] = '\n'; |
163 | newline_separator[1] = '\r'; |
164 | } |
165 | separator_len = strlen(newline_separator); |
166 | |
167 | while (true1) { |
168 | /* If we have previously collapsed any line-continuations, |
169 | * then we want to insert additional newlines at the next |
170 | * occurrence of a newline character to avoid changing any |
171 | * line numbers. |
172 | */ |
173 | if (collapsed_newlines) { |
174 | cr = strchr (search_start, '\r'); |
175 | lf = strchr (search_start, '\n'); |
176 | if (cr && lf) |
177 | newline = cr < lf ? cr : lf; |
178 | else if (cr) |
179 | newline = cr; |
180 | else |
181 | newline = lf; |
182 | if (newline && |
183 | (backslash == NULL((void*)0) || newline < backslash)) |
184 | { |
185 | _mesa_string_buffer_append_len(sb, shader, |
186 | newline - shader + 1); |
187 | while (collapsed_newlines) { |
188 | _mesa_string_buffer_append_len(sb, |
189 | newline_separator, |
190 | separator_len); |
191 | collapsed_newlines--; |
192 | } |
193 | shader = skip_newline (newline); |
194 | search_start = shader; |
Value stored to 'search_start' is never read | |
195 | } |
196 | } |
197 | |
198 | search_start = backslash + 1; |
199 | |
200 | if (backslash == NULL((void*)0)) |
201 | break; |
202 | |
203 | /* At each line continuation, (backslash followed by a |
204 | * newline), copy all preceding text to the output, then |
205 | * advance the shader pointer to the character after the |
206 | * newline. |
207 | */ |
208 | if (backslash[1] == '\r' || backslash[1] == '\n') |
209 | { |
210 | collapsed_newlines++; |
211 | _mesa_string_buffer_append_len(sb, shader, backslash - shader); |
212 | shader = skip_newline (backslash + 1); |
213 | search_start = shader; |
214 | } |
215 | |
216 | backslash = strchr(search_start, '\\'); |
217 | } |
218 | |
219 | _mesa_string_buffer_append(sb, shader); |
220 | |
221 | return sb->buf; |
222 | } |
223 | |
224 | int |
225 | glcpp_preprocess(void *ralloc_ctx, const char **shader, char **info_log, |
226 | glcpp_extension_iterator extensions, void *state, |
227 | struct gl_context *gl_ctx) |
228 | { |
229 | int errors; |
230 | glcpp_parser_t *parser = |
231 | glcpp_parser_create(gl_ctx, extensions, state); |
232 | |
233 | if (! gl_ctx->Const.DisableGLSLLineContinuations) |
234 | *shader = remove_line_continuations(parser, *shader); |
235 | |
236 | glcpp_lex_set_source_string (parser, *shader); |
237 | |
238 | glcpp_parser_parse (parser); |
239 | |
240 | if (parser->skip_stack) |
241 | glcpp_error (&parser->skip_stack->loc, parser, "Unterminated #if\n"); |
242 | |
243 | glcpp_parser_resolve_implicit_version(parser); |
244 | |
245 | ralloc_strcat(info_log, parser->info_log->buf); |
246 | |
247 | /* Crimp the buffer first, to conserve memory */ |
248 | _mesa_string_buffer_crimp_to_fit(parser->output); |
249 | |
250 | ralloc_steal(ralloc_ctx, parser->output->buf); |
251 | *shader = parser->output->buf; |
252 | |
253 | errors = parser->error; |
254 | glcpp_parser_destroy (parser); |
255 | return errors; |
256 | } |