Bug Summary

File:var/lib/jenkins/workspace/firefox-scan-build/obj-x86_64-pc-linux-gnu/x86_64-unknown-linux-gnu/debug/build/swgl-6f6517a85091acb7/out/cs_svg_filter.h
Warning:line 2, column 8
Excessive padding in 'struct cs_svg_filter_common::Samplers' (32 padding bytes, where 0 is optimal). Optimal fields order: sPrimitiveHeadersI_impl, sClipMask_impl, sColor0_impl, sColor1_impl, sGpuCache_impl, sPrimitiveHeadersF_impl, sRenderTasks_impl, sTransformPalette_impl, sClipMask_slot, sColor0_slot, sColor1_slot, sGpuCache_slot, sPrimitiveHeadersF_slot, sPrimitiveHeadersI_slot, sRenderTasks_slot, sTransformPalette_slot, consider reordering the fields or adding explicit padding members

Annotated Source Code

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clang -cc1 -cc1 -triple x86_64-unknown-linux-gnu -analyze -disable-free -clear-ast-before-backend -disable-llvm-verifier -discard-value-names -main-file-name gl.cc -analyzer-checker=core -analyzer-checker=apiModeling -analyzer-checker=unix -analyzer-checker=deadcode -analyzer-checker=cplusplus -analyzer-checker=security.insecureAPI.UncheckedReturn -analyzer-checker=security.insecureAPI.getpw -analyzer-checker=security.insecureAPI.gets -analyzer-checker=security.insecureAPI.mktemp -analyzer-checker=security.insecureAPI.mkstemp -analyzer-checker=security.insecureAPI.vfork -analyzer-checker=nullability.NullPassedToNonnull -analyzer-checker=nullability.NullReturnedFromNonnull -analyzer-output plist -w -setup-static-analyzer -analyzer-config-compatibility-mode=true -mrelocation-model pic -pic-level 2 -fhalf-no-semantic-interposition -mframe-pointer=all -relaxed-aliasing -fapprox-func -funsafe-math-optimizations -fno-signed-zeros -mreassociate -freciprocal-math -ffp-contract=fast -fno-rounding-math -mrecip=none -complex-range=basic -mconstructor-aliases -funwind-tables=2 -target-cpu x86-64 -tune-cpu generic -debugger-tuning=gdb -fdebug-compilation-dir=/var/lib/jenkins/workspace/firefox-scan-build/gfx/wr/swgl -ffunction-sections -fdata-sections -fcoverage-compilation-dir=/var/lib/jenkins/workspace/firefox-scan-build/gfx/wr/swgl -resource-dir /usr/lib/llvm-19/lib/clang/19 -include /var/lib/jenkins/workspace/firefox-scan-build/config/gcc_hidden.h -include /var/lib/jenkins/workspace/firefox-scan-build/obj-x86_64-pc-linux-gnu/mozilla-config.h -I /var/lib/jenkins/workspace/firefox-scan-build/obj-x86_64-pc-linux-gnu/dist/stl_wrappers -I /var/lib/jenkins/workspace/firefox-scan-build/obj-x86_64-pc-linux-gnu/dist/system_wrappers -U _FORTIFY_SOURCE -D _FORTIFY_SOURCE=2 -D DEBUG=1 -I /var/lib/jenkins/workspace/firefox-scan-build/obj-x86_64-pc-linux-gnu/dist/include -I /var/lib/jenkins/workspace/firefox-scan-build/obj-x86_64-pc-linux-gnu/dist/include/nspr -I /var/lib/jenkins/workspace/firefox-scan-build/obj-x86_64-pc-linux-gnu/dist/include/nss -D MOZILLA_CLIENT -D MOZILLA_CONFIG_H -I /var/lib/jenkins/workspace/firefox-scan-build/gfx/wr/swgl/../webrender/res -I src -I /var/lib/jenkins/workspace/firefox-scan-build/obj-x86_64-pc-linux-gnu/x86_64-unknown-linux-gnu/debug/build/swgl-6f6517a85091acb7/out -U MOZILLA_CONFIG_H -D _GLIBCXX_USE_CXX11_ABI=0 -internal-isystem /usr/lib/gcc/x86_64-linux-gnu/14/../../../../include/c++/14 -internal-isystem /usr/lib/gcc/x86_64-linux-gnu/14/../../../../include/x86_64-linux-gnu/c++/14 -internal-isystem /usr/lib/gcc/x86_64-linux-gnu/14/../../../../include/c++/14/backward -internal-isystem /usr/lib/llvm-19/lib/clang/19/include -internal-isystem /usr/local/include -internal-isystem /usr/lib/gcc/x86_64-linux-gnu/14/../../../../x86_64-linux-gnu/include -internal-externc-isystem /usr/include/x86_64-linux-gnu -internal-externc-isystem /include -internal-externc-isystem /usr/include -O2 -Wno-error=tautological-type-limit-compare -Wno-invalid-offsetof -Wno-range-loop-analysis -Wno-deprecated-anon-enum-enum-conversion -Wno-deprecated-enum-enum-conversion -Wno-deprecated-this-capture -Wno-inline-new-delete -Wno-error=deprecated-declarations -Wno-error=array-bounds -Wno-error=free-nonheap-object -Wno-error=atomic-alignment -Wno-error=deprecated-builtins -Wno-psabi -Wno-error=builtin-macro-redefined -Wno-vla-cxx-extension -Wno-unknown-warning-option -std=c++17 -fdeprecated-macro -ferror-limit 19 -fstrict-flex-arrays=1 -stack-protector 2 -fstack-clash-protection -ftrivial-auto-var-init=pattern -fno-rtti -fgnuc-version=4.2.1 -fskip-odr-check-in-gmf -fno-sized-deallocation -fno-aligned-allocation -vectorize-loops -vectorize-slp -analyzer-checker optin.performance.Padding -analyzer-output=html -analyzer-config stable-report-filename=true -faddrsig -D__GCC_HAVE_DWARF2_CFI_ASM=1 -o /tmp/scan-build-2024-09-22-115206-3586786-1 -x c++ src/gl.cc
1struct cs_svg_filter_common {
2struct Samplers {
Excessive padding in 'struct cs_svg_filter_common::Samplers' (32 padding bytes, where 0 is optimal). Optimal fields order: sPrimitiveHeadersI_impl, sClipMask_impl, sColor0_impl, sColor1_impl, sGpuCache_impl, sPrimitiveHeadersF_impl, sRenderTasks_impl, sTransformPalette_impl, sClipMask_slot, sColor0_slot, sColor1_slot, sGpuCache_slot, sPrimitiveHeadersF_slot, sPrimitiveHeadersI_slot, sRenderTasks_slot, sTransformPalette_slot, consider reordering the fields or adding explicit padding members
3 sampler2D_impl sClipMask_impl;
4 int sClipMask_slot;
5 sampler2D_impl sColor0_impl;
6 int sColor0_slot;
7 sampler2D_impl sColor1_impl;
8 int sColor1_slot;
9 sampler2D_impl sGpuCache_impl;
10 int sGpuCache_slot;
11 sampler2D_impl sPrimitiveHeadersF_impl;
12 int sPrimitiveHeadersF_slot;
13 isampler2D_impl sPrimitiveHeadersI_impl;
14 int sPrimitiveHeadersI_slot;
15 sampler2D_impl sRenderTasks_impl;
16 int sRenderTasks_slot;
17 sampler2D_impl sTransformPalette_impl;
18 int sTransformPalette_slot;
19 bool set_slot(int index, int value) {
20 switch (index) {
21 case 7:
22 sClipMask_slot = value;
23 return true;
24 case 8:
25 sColor0_slot = value;
26 return true;
27 case 9:
28 sColor1_slot = value;
29 return true;
30 case 2:
31 sGpuCache_slot = value;
32 return true;
33 case 4:
34 sPrimitiveHeadersF_slot = value;
35 return true;
36 case 5:
37 sPrimitiveHeadersI_slot = value;
38 return true;
39 case 1:
40 sRenderTasks_slot = value;
41 return true;
42 case 3:
43 sTransformPalette_slot = value;
44 return true;
45 }
46 return false;
47 }
48} samplers;
49struct AttribLocations {
50 int aPosition = NULL_ATTRIB16;
51 int aData = NULL_ATTRIB16;
52 int aFilterRenderTaskAddress = NULL_ATTRIB16;
53 int aFilterInput1TaskAddress = NULL_ATTRIB16;
54 int aFilterInput2TaskAddress = NULL_ATTRIB16;
55 int aFilterKind = NULL_ATTRIB16;
56 int aFilterInputCount = NULL_ATTRIB16;
57 int aFilterGenericInt = NULL_ATTRIB16;
58 int aFilterExtraDataAddress = NULL_ATTRIB16;
59 void bind_loc(const char* name, int index) {
60 if (strcmp("aPosition", name) == 0) { aPosition = index; return; }
61 if (strcmp("aData", name) == 0) { aData = index; return; }
62 if (strcmp("aFilterRenderTaskAddress", name) == 0) { aFilterRenderTaskAddress = index; return; }
63 if (strcmp("aFilterInput1TaskAddress", name) == 0) { aFilterInput1TaskAddress = index; return; }
64 if (strcmp("aFilterInput2TaskAddress", name) == 0) { aFilterInput2TaskAddress = index; return; }
65 if (strcmp("aFilterKind", name) == 0) { aFilterKind = index; return; }
66 if (strcmp("aFilterInputCount", name) == 0) { aFilterInputCount = index; return; }
67 if (strcmp("aFilterGenericInt", name) == 0) { aFilterGenericInt = index; return; }
68 if (strcmp("aFilterExtraDataAddress", name) == 0) { aFilterExtraDataAddress = index; return; }
69 }
70 int get_loc(const char* name) const {
71 if (strcmp("aPosition", name) == 0) { return aPosition != NULL_ATTRIB16 ? aPosition : -1; }
72 if (strcmp("aData", name) == 0) { return aData != NULL_ATTRIB16 ? aData : -1; }
73 if (strcmp("aFilterRenderTaskAddress", name) == 0) { return aFilterRenderTaskAddress != NULL_ATTRIB16 ? aFilterRenderTaskAddress : -1; }
74 if (strcmp("aFilterInput1TaskAddress", name) == 0) { return aFilterInput1TaskAddress != NULL_ATTRIB16 ? aFilterInput1TaskAddress : -1; }
75 if (strcmp("aFilterInput2TaskAddress", name) == 0) { return aFilterInput2TaskAddress != NULL_ATTRIB16 ? aFilterInput2TaskAddress : -1; }
76 if (strcmp("aFilterKind", name) == 0) { return aFilterKind != NULL_ATTRIB16 ? aFilterKind : -1; }
77 if (strcmp("aFilterInputCount", name) == 0) { return aFilterInputCount != NULL_ATTRIB16 ? aFilterInputCount : -1; }
78 if (strcmp("aFilterGenericInt", name) == 0) { return aFilterGenericInt != NULL_ATTRIB16 ? aFilterGenericInt : -1; }
79 if (strcmp("aFilterExtraDataAddress", name) == 0) { return aFilterExtraDataAddress != NULL_ATTRIB16 ? aFilterExtraDataAddress : -1; }
80 return -1;
81 }
82} attrib_locations;
83vec4_scalar vTransformBounds;
84vec4_scalar vInput1UvRect;
85vec4_scalar vInput2UvRect;
86ivec4_scalar vData;
87vec4_scalar vFilterData0;
88vec4_scalar vFilterData1;
89ivec2_scalar vFilterInputCountFilterKindVec;
90vec2_scalar vFloat0;
91mat4_scalar vColorMat;
92ivec4_scalar vFuncs;
93sampler2D sClipMask;
94sampler2D sColor0;
95sampler2D sColor1;
96sampler2D sGpuCache;
97sampler2D sPrimitiveHeadersF;
98isampler2D sPrimitiveHeadersI;
99sampler2D sRenderTasks;
100sampler2D sTransformPalette;
101mat4_scalar uTransform;
102void bind_textures() {
103 sClipMask = lookup_sampler(&samplers.sClipMask_impl, samplers.sClipMask_slot);
104 sColor0 = lookup_sampler(&samplers.sColor0_impl, samplers.sColor0_slot);
105 sColor1 = lookup_sampler(&samplers.sColor1_impl, samplers.sColor1_slot);
106 sGpuCache = lookup_sampler(&samplers.sGpuCache_impl, samplers.sGpuCache_slot);
107 sPrimitiveHeadersF = lookup_sampler(&samplers.sPrimitiveHeadersF_impl, samplers.sPrimitiveHeadersF_slot);
108 sPrimitiveHeadersI = lookup_isampler(&samplers.sPrimitiveHeadersI_impl, samplers.sPrimitiveHeadersI_slot);
109 sRenderTasks = lookup_sampler(&samplers.sRenderTasks_impl, samplers.sRenderTasks_slot);
110 sTransformPalette = lookup_sampler(&samplers.sTransformPalette_impl, samplers.sTransformPalette_slot);
111}
112};
113struct cs_svg_filter_vert : VertexShaderImpl, cs_svg_filter_common {
114private:
115typedef cs_svg_filter_vert Self;
116// mat4_scalar uTransform;
117vec2 aPosition;
118// sampler2D sColor0;
119// sampler2D sColor1;
120// sampler2D sColor2;
121struct RectWithSize_scalar {
122vec2_scalar p0;
123vec2_scalar size;
124RectWithSize_scalar() = default;
125RectWithSize_scalar(vec2_scalar p0, vec2_scalar size) : p0(p0), size(size){}
126};
127struct RectWithSize {
128vec2 p0;
129vec2 size;
130RectWithSize() = default;
131RectWithSize(vec2 p0, vec2 size) : p0(p0), size(size){}
132RectWithSize(vec2_scalar p0, vec2_scalar size):p0(p0),size(size){
133}
134IMPLICIT RectWithSize(RectWithSize_scalar s):p0(s.p0),size(s.size){
135}
136friend RectWithSize if_then_else(I32 c, RectWithSize t, RectWithSize e) { return RectWithSize(
137if_then_else(c, t.p0, e.p0), if_then_else(c, t.size, e.size));
138}};
139struct RectWithEndpoint_scalar {
140vec2_scalar p0;
141vec2_scalar p1;
142RectWithEndpoint_scalar() = default;
143RectWithEndpoint_scalar(vec2_scalar p0, vec2_scalar p1) : p0(p0), p1(p1){}
144};
145struct RectWithEndpoint {
146vec2 p0;
147vec2 p1;
148RectWithEndpoint() = default;
149RectWithEndpoint(vec2 p0, vec2 p1) : p0(p0), p1(p1){}
150RectWithEndpoint(vec2_scalar p0, vec2_scalar p1):p0(p0),p1(p1){
151}
152IMPLICIT RectWithEndpoint(RectWithEndpoint_scalar s):p0(s.p0),p1(s.p1){
153}
154friend RectWithEndpoint if_then_else(I32 c, RectWithEndpoint t, RectWithEndpoint e) { return RectWithEndpoint(
155if_then_else(c, t.p0, e.p0), if_then_else(c, t.p1, e.p1));
156}};
157// sampler2D sRenderTasks;
158struct RenderTaskData_scalar {
159RectWithEndpoint_scalar task_rect;
160vec4_scalar user_data;
161RenderTaskData_scalar() = default;
162RenderTaskData_scalar(RectWithEndpoint_scalar task_rect, vec4_scalar user_data) : task_rect(task_rect), user_data(user_data){}
163};
164struct RenderTaskData {
165RectWithEndpoint task_rect;
166vec4 user_data;
167RenderTaskData() = default;
168RenderTaskData(RectWithEndpoint task_rect, vec4 user_data) : task_rect(task_rect), user_data(user_data){}
169RenderTaskData(RectWithEndpoint_scalar task_rect, vec4_scalar user_data):task_rect(task_rect),user_data(user_data){
170}
171IMPLICIT RenderTaskData(RenderTaskData_scalar s):task_rect(s.task_rect),user_data(s.user_data){
172}
173friend RenderTaskData if_then_else(I32 c, RenderTaskData t, RenderTaskData e) { return RenderTaskData(
174if_then_else(c, t.task_rect, e.task_rect), if_then_else(c, t.user_data, e.user_data));
175}};
176struct PictureTask_scalar {
177RectWithEndpoint_scalar task_rect;
178float device_pixel_scale;
179vec2_scalar content_origin;
180PictureTask_scalar() = default;
181PictureTask_scalar(RectWithEndpoint_scalar task_rect, float device_pixel_scale, vec2_scalar content_origin) : task_rect(task_rect), device_pixel_scale(device_pixel_scale), content_origin(content_origin){}
182};
183struct PictureTask {
184RectWithEndpoint task_rect;
185Float device_pixel_scale;
186vec2 content_origin;
187PictureTask() = default;
188PictureTask(RectWithEndpoint task_rect, Float device_pixel_scale, vec2 content_origin) : task_rect(task_rect), device_pixel_scale(device_pixel_scale), content_origin(content_origin){}
189PictureTask(RectWithEndpoint_scalar task_rect, float device_pixel_scale, vec2_scalar content_origin):task_rect(task_rect),device_pixel_scale(device_pixel_scale),content_origin(content_origin){
190}
191IMPLICIT PictureTask(PictureTask_scalar s):task_rect(s.task_rect),device_pixel_scale(s.device_pixel_scale),content_origin(s.content_origin){
192}
193friend PictureTask if_then_else(I32 c, PictureTask t, PictureTask e) { return PictureTask(
194if_then_else(c, t.task_rect, e.task_rect), if_then_else(c, t.device_pixel_scale, e.device_pixel_scale), if_then_else(c, t.content_origin, e.content_origin));
195}};
196struct ClipArea_scalar {
197RectWithEndpoint_scalar task_rect;
198float device_pixel_scale;
199vec2_scalar screen_origin;
200ClipArea_scalar() = default;
201ClipArea_scalar(RectWithEndpoint_scalar task_rect, float device_pixel_scale, vec2_scalar screen_origin) : task_rect(task_rect), device_pixel_scale(device_pixel_scale), screen_origin(screen_origin){}
202};
203struct ClipArea {
204RectWithEndpoint task_rect;
205Float device_pixel_scale;
206vec2 screen_origin;
207ClipArea() = default;
208ClipArea(RectWithEndpoint task_rect, Float device_pixel_scale, vec2 screen_origin) : task_rect(task_rect), device_pixel_scale(device_pixel_scale), screen_origin(screen_origin){}
209ClipArea(RectWithEndpoint_scalar task_rect, float device_pixel_scale, vec2_scalar screen_origin):task_rect(task_rect),device_pixel_scale(device_pixel_scale),screen_origin(screen_origin){
210}
211IMPLICIT ClipArea(ClipArea_scalar s):task_rect(s.task_rect),device_pixel_scale(s.device_pixel_scale),screen_origin(s.screen_origin){
212}
213friend ClipArea if_then_else(I32 c, ClipArea t, ClipArea e) { return ClipArea(
214if_then_else(c, t.task_rect, e.task_rect), if_then_else(c, t.device_pixel_scale, e.device_pixel_scale), if_then_else(c, t.screen_origin, e.screen_origin));
215}};
216// sampler2D sGpuCache;
217struct ImageSource_scalar {
218RectWithEndpoint_scalar uv_rect;
219vec4_scalar user_data;
220ImageSource_scalar() = default;
221ImageSource_scalar(RectWithEndpoint_scalar uv_rect, vec4_scalar user_data) : uv_rect(uv_rect), user_data(user_data){}
222};
223struct ImageSource {
224RectWithEndpoint uv_rect;
225vec4 user_data;
226ImageSource() = default;
227ImageSource(RectWithEndpoint uv_rect, vec4 user_data) : uv_rect(uv_rect), user_data(user_data){}
228ImageSource(RectWithEndpoint_scalar uv_rect, vec4_scalar user_data):uv_rect(uv_rect),user_data(user_data){
229}
230IMPLICIT ImageSource(ImageSource_scalar s):uv_rect(s.uv_rect),user_data(s.user_data){
231}
232friend ImageSource if_then_else(I32 c, ImageSource t, ImageSource e) { return ImageSource(
233if_then_else(c, t.uv_rect, e.uv_rect), if_then_else(c, t.user_data, e.user_data));
234}};
235struct ImageSourceExtra_scalar {
236vec4_scalar st_tl;
237vec4_scalar st_tr;
238vec4_scalar st_bl;
239vec4_scalar st_br;
240ImageSourceExtra_scalar() = default;
241ImageSourceExtra_scalar(vec4_scalar st_tl, vec4_scalar st_tr, vec4_scalar st_bl, vec4_scalar st_br) : st_tl(st_tl), st_tr(st_tr), st_bl(st_bl), st_br(st_br){}
242};
243struct ImageSourceExtra {
244vec4 st_tl;
245vec4 st_tr;
246vec4 st_bl;
247vec4 st_br;
248ImageSourceExtra() = default;
249ImageSourceExtra(vec4 st_tl, vec4 st_tr, vec4 st_bl, vec4 st_br) : st_tl(st_tl), st_tr(st_tr), st_bl(st_bl), st_br(st_br){}
250ImageSourceExtra(vec4_scalar st_tl, vec4_scalar st_tr, vec4_scalar st_bl, vec4_scalar st_br):st_tl(st_tl),st_tr(st_tr),st_bl(st_bl),st_br(st_br){
251}
252IMPLICIT ImageSourceExtra(ImageSourceExtra_scalar s):st_tl(s.st_tl),st_tr(s.st_tr),st_bl(s.st_bl),st_br(s.st_br){
253}
254friend ImageSourceExtra if_then_else(I32 c, ImageSourceExtra t, ImageSourceExtra e) { return ImageSourceExtra(
255if_then_else(c, t.st_tl, e.st_tl), if_then_else(c, t.st_tr, e.st_tr), if_then_else(c, t.st_bl, e.st_bl), if_then_else(c, t.st_br, e.st_br));
256}};
257// vec4_scalar vTransformBounds;
258// sampler2D sTransformPalette;
259struct Transform_scalar {
260mat4_scalar m;
261mat4_scalar inv_m;
262bool is_axis_aligned;
263Transform_scalar() = default;
264Transform_scalar(mat4_scalar m, mat4_scalar inv_m, bool is_axis_aligned) : m(m), inv_m(inv_m), is_axis_aligned(is_axis_aligned){}
265};
266struct Transform {
267mat4 m;
268mat4 inv_m;
269Bool is_axis_aligned;
270Transform() = default;
271Transform(mat4 m, mat4 inv_m, Bool is_axis_aligned) : m(m), inv_m(inv_m), is_axis_aligned(is_axis_aligned){}
272Transform(mat4_scalar m, mat4_scalar inv_m, bool is_axis_aligned):m(m),inv_m(inv_m),is_axis_aligned(is_axis_aligned){
273}
274IMPLICIT Transform(Transform_scalar s):m(s.m),inv_m(s.inv_m),is_axis_aligned(s.is_axis_aligned){
275}
276friend Transform if_then_else(I32 c, Transform t, Transform e) { return Transform(
277if_then_else(c, t.m, e.m), if_then_else(c, t.inv_m, e.inv_m), if_then_else(c, t.is_axis_aligned, e.is_axis_aligned));
278}};
279// sampler2D sClipMask;
280// sampler2D sPrimitiveHeadersF;
281// isampler2D sPrimitiveHeadersI;
282ivec4_scalar aData;
283struct Instance_scalar {
284int32_t prim_header_address;
285int32_t clip_address;
286int32_t segment_index;
287int32_t flags;
288int32_t resource_address;
289int32_t brush_kind;
290Instance_scalar() = default;
291Instance_scalar(int32_t prim_header_address, int32_t clip_address, int32_t segment_index, int32_t flags, int32_t resource_address, int32_t brush_kind) : prim_header_address(prim_header_address), clip_address(clip_address), segment_index(segment_index), flags(flags), resource_address(resource_address), brush_kind(brush_kind){}
292};
293struct Instance {
294I32 prim_header_address;
295I32 clip_address;
296I32 segment_index;
297I32 flags;
298I32 resource_address;
299I32 brush_kind;
300Instance() = default;
301Instance(I32 prim_header_address, I32 clip_address, I32 segment_index, I32 flags, I32 resource_address, I32 brush_kind) : prim_header_address(prim_header_address), clip_address(clip_address), segment_index(segment_index), flags(flags), resource_address(resource_address), brush_kind(brush_kind){}
302Instance(int32_t prim_header_address, int32_t clip_address, int32_t segment_index, int32_t flags, int32_t resource_address, int32_t brush_kind):prim_header_address(prim_header_address),clip_address(clip_address),segment_index(segment_index),flags(flags),resource_address(resource_address),brush_kind(brush_kind){
303}
304IMPLICIT Instance(Instance_scalar s):prim_header_address(s.prim_header_address),clip_address(s.clip_address),segment_index(s.segment_index),flags(s.flags),resource_address(s.resource_address),brush_kind(s.brush_kind){
305}
306friend Instance if_then_else(I32 c, Instance t, Instance e) { return Instance(
307if_then_else(c, t.prim_header_address, e.prim_header_address), if_then_else(c, t.clip_address, e.clip_address), if_then_else(c, t.segment_index, e.segment_index), if_then_else(c, t.flags, e.flags), if_then_else(c, t.resource_address, e.resource_address), if_then_else(c, t.brush_kind, e.brush_kind));
308}};
309struct PrimitiveHeader_scalar {
310RectWithEndpoint_scalar local_rect;
311RectWithEndpoint_scalar local_clip_rect;
312float z;
313int32_t specific_prim_address;
314int32_t transform_id;
315int32_t picture_task_address;
316ivec4_scalar user_data;
317PrimitiveHeader_scalar() = default;
318PrimitiveHeader_scalar(RectWithEndpoint_scalar local_rect, RectWithEndpoint_scalar local_clip_rect, float z, int32_t specific_prim_address, int32_t transform_id, int32_t picture_task_address, ivec4_scalar user_data) : local_rect(local_rect), local_clip_rect(local_clip_rect), z(z), specific_prim_address(specific_prim_address), transform_id(transform_id), picture_task_address(picture_task_address), user_data(user_data){}
319};
320struct PrimitiveHeader {
321RectWithEndpoint local_rect;
322RectWithEndpoint local_clip_rect;
323Float z;
324I32 specific_prim_address;
325I32 transform_id;
326I32 picture_task_address;
327ivec4 user_data;
328PrimitiveHeader() = default;
329PrimitiveHeader(RectWithEndpoint local_rect, RectWithEndpoint local_clip_rect, Float z, I32 specific_prim_address, I32 transform_id, I32 picture_task_address, ivec4 user_data) : local_rect(local_rect), local_clip_rect(local_clip_rect), z(z), specific_prim_address(specific_prim_address), transform_id(transform_id), picture_task_address(picture_task_address), user_data(user_data){}
330PrimitiveHeader(RectWithEndpoint_scalar local_rect, RectWithEndpoint_scalar local_clip_rect, float z, int32_t specific_prim_address, int32_t transform_id, int32_t picture_task_address, ivec4_scalar user_data):local_rect(local_rect),local_clip_rect(local_clip_rect),z(z),specific_prim_address(specific_prim_address),transform_id(transform_id),picture_task_address(picture_task_address),user_data(user_data){
331}
332IMPLICIT PrimitiveHeader(PrimitiveHeader_scalar s):local_rect(s.local_rect),local_clip_rect(s.local_clip_rect),z(s.z),specific_prim_address(s.specific_prim_address),transform_id(s.transform_id),picture_task_address(s.picture_task_address),user_data(s.user_data){
333}
334friend PrimitiveHeader if_then_else(I32 c, PrimitiveHeader t, PrimitiveHeader e) { return PrimitiveHeader(
335if_then_else(c, t.local_rect, e.local_rect), if_then_else(c, t.local_clip_rect, e.local_clip_rect), if_then_else(c, t.z, e.z), if_then_else(c, t.specific_prim_address, e.specific_prim_address), if_then_else(c, t.transform_id, e.transform_id), if_then_else(c, t.picture_task_address, e.picture_task_address), if_then_else(c, t.user_data, e.user_data));
336}};
337struct VertexInfo_scalar {
338vec2_scalar local_pos;
339vec4_scalar world_pos;
340VertexInfo_scalar() = default;
341VertexInfo_scalar(vec2_scalar local_pos, vec4_scalar world_pos) : local_pos(local_pos), world_pos(world_pos){}
342};
343struct VertexInfo {
344vec2 local_pos;
345vec4 world_pos;
346VertexInfo() = default;
347VertexInfo(vec2 local_pos, vec4 world_pos) : local_pos(local_pos), world_pos(world_pos){}
348VertexInfo(vec2_scalar local_pos, vec4_scalar world_pos):local_pos(local_pos),world_pos(world_pos){
349}
350IMPLICIT VertexInfo(VertexInfo_scalar s):local_pos(s.local_pos),world_pos(s.world_pos){
351}
352friend VertexInfo if_then_else(I32 c, VertexInfo t, VertexInfo e) { return VertexInfo(
353if_then_else(c, t.local_pos, e.local_pos), if_then_else(c, t.world_pos, e.world_pos));
354}};
355vec2 vInput1Uv;
356vec2 vInput2Uv;
357// vec4_scalar vInput1UvRect;
358// vec4_scalar vInput2UvRect;
359// ivec4_scalar vData;
360// vec4_scalar vFilterData0;
361// vec4_scalar vFilterData1;
362// ivec2_scalar vFilterInputCountFilterKindVec;
363// vec2_scalar vFloat0;
364// mat4_scalar vColorMat;
365// ivec4_scalar vFuncs;
366int32_t aFilterRenderTaskAddress;
367int32_t aFilterInput1TaskAddress;
368int32_t aFilterInput2TaskAddress;
369int32_t aFilterKind;
370int32_t aFilterInputCount;
371int32_t aFilterGenericInt;
372ivec2_scalar aFilterExtraDataAddress;
373struct FilterTask_scalar {
374RectWithEndpoint_scalar task_rect;
375vec3_scalar user_data;
376FilterTask_scalar() = default;
377FilterTask_scalar(RectWithEndpoint_scalar task_rect, vec3_scalar user_data) : task_rect(task_rect), user_data(user_data){}
378};
379struct FilterTask {
380RectWithEndpoint task_rect;
381vec3 user_data;
382FilterTask() = default;
383FilterTask(RectWithEndpoint task_rect, vec3 user_data) : task_rect(task_rect), user_data(user_data){}
384FilterTask(RectWithEndpoint_scalar task_rect, vec3_scalar user_data):task_rect(task_rect),user_data(user_data){
385}
386IMPLICIT FilterTask(FilterTask_scalar s):task_rect(s.task_rect),user_data(s.user_data){
387}
388friend FilterTask if_then_else(I32 c, FilterTask t, FilterTask e) { return FilterTask(
389if_then_else(c, t.task_rect, e.task_rect), if_then_else(c, t.user_data, e.user_data));
390}};
391RenderTaskData_scalar fetch_render_task_data(int32_t index) {
392 ivec2_scalar uv = make_ivec2(make_int((2u)*((make_uint(index))%((1024u)/(2u)))), make_int((make_uint(index))/((1024u)/(2u))));
393 auto sRenderTasks_uv_fetch = texelFetchPtr(sRenderTasks, uv, 0, 1, 0, 0);
394 vec4_scalar texel0 = texelFetchUnchecked(sRenderTasks, sRenderTasks_uv_fetch, 0, 0);
395 vec4_scalar texel1 = texelFetchUnchecked(sRenderTasks, sRenderTasks_uv_fetch, 1, 0);
396 RectWithEndpoint_scalar task_rect = RectWithEndpoint_scalar((texel0).sel(X,Y), (texel0).sel(Z,W));
397 RenderTaskData_scalar data = RenderTaskData_scalar(task_rect, texel1);
398 return data;
399}
400FilterTask_scalar fetch_filter_task(int32_t address) {
401 RenderTaskData_scalar task_data = fetch_render_task_data(address);
402 FilterTask_scalar task = FilterTask_scalar((task_data).task_rect, ((task_data).user_data).sel(X,Y,Z));
403 return task;
404}
405RectWithEndpoint_scalar fetch_render_task_rect(int32_t index) {
406 ivec2_scalar uv = make_ivec2(make_int((2u)*((make_uint(index))%((1024u)/(2u)))), make_int((make_uint(index))/((1024u)/(2u))));
407 auto sRenderTasks_uv_fetch = texelFetchPtr(sRenderTasks, uv, 0, 1, 0, 0);
408 vec4_scalar texel0 = texelFetchUnchecked(sRenderTasks, sRenderTasks_uv_fetch, 0, 0);
409 vec4_scalar texel1 = texelFetchUnchecked(sRenderTasks, sRenderTasks_uv_fetch, 1, 0);
410 RectWithEndpoint_scalar task_rect = RectWithEndpoint_scalar((texel0).sel(X,Y), (texel0).sel(Z,W));
411 return task_rect;
412}
413vec4_scalar compute_uv_rect(RectWithEndpoint_scalar task_rect, vec2_scalar texture_size) {
414 vec4_scalar uvRect = make_vec4(((task_rect).p0)+(make_vec2(0.5f)), ((task_rect).p1)-(make_vec2(0.5f)));
415 uvRect /= (texture_size).sel(X,Y,X,Y);
416 return uvRect;
417}
418vec2 compute_uv(RectWithEndpoint_scalar task_rect, vec2_scalar texture_size) {
419 vec2_scalar uv0 = ((task_rect).p0)/(texture_size);
420 vec2_scalar uv1 = (floor__glsl_floor((task_rect).p1))/(texture_size);
421 return mix(uv0, uv1, (aPosition).sel(X,Y));
422}
423vec4_scalar fetch_from_gpu_cache_1_direct(ivec2_scalar address) {
424 return texelFetch(sGpuCache, address, 0);
425}
426Array<vec4_scalar,4> fetch_from_gpu_cache_4_direct(ivec2_scalar address) {
427 auto sGpuCache_address_fetch = texelFetchPtr(sGpuCache, address, 0, 3, 0, 0);
428 return Array<vec4_scalar,4>{{texelFetchUnchecked(sGpuCache, sGpuCache_address_fetch, 0, 0), texelFetchUnchecked(sGpuCache, sGpuCache_address_fetch, 1, 0), texelFetchUnchecked(sGpuCache, sGpuCache_address_fetch, 2, 0), texelFetchUnchecked(sGpuCache, sGpuCache_address_fetch, 3, 0)}};
429}
430ALWAYS_INLINE__attribute__((always_inline)) inline void main(void) {
431 FilterTask_scalar filter_task = fetch_filter_task(aFilterRenderTaskAddress);
432 RectWithEndpoint_scalar target_rect = (filter_task).task_rect;
433 vec2 pos = mix((target_rect).p0, (target_rect).p1, (aPosition).sel(X,Y));
434 RectWithEndpoint_scalar input_1_task;
435 if ((aFilterInputCount)>(0)) {
436 {
437 vec2_scalar texture_size = make_vec2((textureSize(sColor0, 0)).sel(X,Y));
438 input_1_task = fetch_render_task_rect(aFilterInput1TaskAddress);
439 vInput1UvRect = compute_uv_rect(input_1_task, texture_size);
440 vInput1Uv = compute_uv(input_1_task, texture_size);
441 }
442 }
443 RectWithEndpoint_scalar input_2_task;
444 if ((aFilterInputCount)>(1)) {
445 {
446 vec2_scalar texture_size = make_vec2((textureSize(sColor1, 0)).sel(X,Y));
447 input_2_task = fetch_render_task_rect(aFilterInput2TaskAddress);
448 vInput2UvRect = compute_uv_rect(input_2_task, texture_size);
449 vInput2Uv = compute_uv(input_2_task, texture_size);
450 }
451 }
452 (vFilterInputCountFilterKindVec).x = aFilterInputCount;
453 (vFilterInputCountFilterKindVec).y = aFilterKind;
454 (vFuncs).x = ((aFilterGenericInt)>>(12))&(15);
455 (vFuncs).y = ((aFilterGenericInt)>>(8))&(15);
456 (vFuncs).z = ((aFilterGenericInt)>>(4))&(15);
457 (vFuncs).w = (aFilterGenericInt)&(15);
458 switch (aFilterKind) {
459 case 0:
460 vData = make_ivec4(aFilterGenericInt, 0, 0, 0);
461 break;
462 case 1:
463 vFilterData0 = fetch_from_gpu_cache_1_direct(aFilterExtraDataAddress);
464 break;
465 case 4:
466 (vFloat0).x = ((filter_task).user_data).x;
467 break;
468 case 5:
469 {
470 Array<vec4_scalar,4> mat_data = fetch_from_gpu_cache_4_direct(aFilterExtraDataAddress);
471 vColorMat = make_mat4(mat_data[0], mat_data[1], mat_data[2], mat_data[3]);
472 vFilterData0 = fetch_from_gpu_cache_1_direct((aFilterExtraDataAddress)+(make_ivec2(4, 0)));
473 break;
474 }
475 case 6:
476 vFilterData0 = fetch_from_gpu_cache_1_direct(aFilterExtraDataAddress);
477 break;
478 case 7:
479 {
480 vec2_scalar texture_size = make_vec2((textureSize(sColor0, 0)).sel(X,Y));
481 vFilterData0 = make_vec4((-(((filter_task).user_data).sel(X,Y)))/(texture_size), make_vec2(0.f));
482 RectWithEndpoint_scalar task_rect = input_1_task;
483 vec4_scalar clipRect = make_vec4((task_rect).p0, (task_rect).p1);
484 clipRect /= (texture_size).sel(X,Y,X,Y);
485 vFilterData1 = clipRect;
486 break;
487 }
488 case 8:
489 vData = make_ivec4(aFilterExtraDataAddress, 0, 0);
490 break;
491 case 10:
492 vData = make_ivec4(aFilterGenericInt, 0, 0, 0);
493 if ((aFilterGenericInt)==(6)) {
494 {
495 vFilterData0 = fetch_from_gpu_cache_1_direct(aFilterExtraDataAddress);
496 }
497 }
498 break;
499 default:
500 break;
501 }
502 gl_Position = (uTransform)*(make_vec4(pos, 0.f, 1.f));
503}
504static void set_uniform_1i(VertexShaderImpl* impl, int index, int value) {
505 Self* self = (Self*)impl;
506 if (self->samplers.set_slot(index, value)) return;
507 switch (index) {
508 case 7:
509 assert(0)(static_cast <bool> (0) ? void (0) : __assert_fail ("0"
, __builtin_FILE (), __builtin_LINE (), __extension__ __PRETTY_FUNCTION__
))
; // sClipMask
510 break;
511 case 8:
512 assert(0)(static_cast <bool> (0) ? void (0) : __assert_fail ("0"
, __builtin_FILE (), __builtin_LINE (), __extension__ __PRETTY_FUNCTION__
))
; // sColor0
513 break;
514 case 9:
515 assert(0)(static_cast <bool> (0) ? void (0) : __assert_fail ("0"
, __builtin_FILE (), __builtin_LINE (), __extension__ __PRETTY_FUNCTION__
))
; // sColor1
516 break;
517 case 2:
518 assert(0)(static_cast <bool> (0) ? void (0) : __assert_fail ("0"
, __builtin_FILE (), __builtin_LINE (), __extension__ __PRETTY_FUNCTION__
))
; // sGpuCache
519 break;
520 case 4:
521 assert(0)(static_cast <bool> (0) ? void (0) : __assert_fail ("0"
, __builtin_FILE (), __builtin_LINE (), __extension__ __PRETTY_FUNCTION__
))
; // sPrimitiveHeadersF
522 break;
523 case 5:
524 assert(0)(static_cast <bool> (0) ? void (0) : __assert_fail ("0"
, __builtin_FILE (), __builtin_LINE (), __extension__ __PRETTY_FUNCTION__
))
; // sPrimitiveHeadersI
525 break;
526 case 1:
527 assert(0)(static_cast <bool> (0) ? void (0) : __assert_fail ("0"
, __builtin_FILE (), __builtin_LINE (), __extension__ __PRETTY_FUNCTION__
))
; // sRenderTasks
528 break;
529 case 3:
530 assert(0)(static_cast <bool> (0) ? void (0) : __assert_fail ("0"
, __builtin_FILE (), __builtin_LINE (), __extension__ __PRETTY_FUNCTION__
))
; // sTransformPalette
531 break;
532 case 6:
533 assert(0)(static_cast <bool> (0) ? void (0) : __assert_fail ("0"
, __builtin_FILE (), __builtin_LINE (), __extension__ __PRETTY_FUNCTION__
))
; // uTransform
534 break;
535 }
536}
537static void set_uniform_4fv(VertexShaderImpl* impl, int index, const float *value) {
538 Self* self = (Self*)impl;
539 switch (index) {
540 case 7:
541 assert(0)(static_cast <bool> (0) ? void (0) : __assert_fail ("0"
, __builtin_FILE (), __builtin_LINE (), __extension__ __PRETTY_FUNCTION__
))
; // sClipMask
542 break;
543 case 8:
544 assert(0)(static_cast <bool> (0) ? void (0) : __assert_fail ("0"
, __builtin_FILE (), __builtin_LINE (), __extension__ __PRETTY_FUNCTION__
))
; // sColor0
545 break;
546 case 9:
547 assert(0)(static_cast <bool> (0) ? void (0) : __assert_fail ("0"
, __builtin_FILE (), __builtin_LINE (), __extension__ __PRETTY_FUNCTION__
))
; // sColor1
548 break;
549 case 2:
550 assert(0)(static_cast <bool> (0) ? void (0) : __assert_fail ("0"
, __builtin_FILE (), __builtin_LINE (), __extension__ __PRETTY_FUNCTION__
))
; // sGpuCache
551 break;
552 case 4:
553 assert(0)(static_cast <bool> (0) ? void (0) : __assert_fail ("0"
, __builtin_FILE (), __builtin_LINE (), __extension__ __PRETTY_FUNCTION__
))
; // sPrimitiveHeadersF
554 break;
555 case 5:
556 assert(0)(static_cast <bool> (0) ? void (0) : __assert_fail ("0"
, __builtin_FILE (), __builtin_LINE (), __extension__ __PRETTY_FUNCTION__
))
; // sPrimitiveHeadersI
557 break;
558 case 1:
559 assert(0)(static_cast <bool> (0) ? void (0) : __assert_fail ("0"
, __builtin_FILE (), __builtin_LINE (), __extension__ __PRETTY_FUNCTION__
))
; // sRenderTasks
560 break;
561 case 3:
562 assert(0)(static_cast <bool> (0) ? void (0) : __assert_fail ("0"
, __builtin_FILE (), __builtin_LINE (), __extension__ __PRETTY_FUNCTION__
))
; // sTransformPalette
563 break;
564 case 6:
565 assert(0)(static_cast <bool> (0) ? void (0) : __assert_fail ("0"
, __builtin_FILE (), __builtin_LINE (), __extension__ __PRETTY_FUNCTION__
))
; // uTransform
566 break;
567 }
568}
569static void set_uniform_matrix4fv(VertexShaderImpl* impl, int index, const float *value) {
570 Self* self = (Self*)impl;
571 switch (index) {
572 case 7:
573 assert(0)(static_cast <bool> (0) ? void (0) : __assert_fail ("0"
, __builtin_FILE (), __builtin_LINE (), __extension__ __PRETTY_FUNCTION__
))
; // sClipMask
574 break;
575 case 8:
576 assert(0)(static_cast <bool> (0) ? void (0) : __assert_fail ("0"
, __builtin_FILE (), __builtin_LINE (), __extension__ __PRETTY_FUNCTION__
))
; // sColor0
577 break;
578 case 9:
579 assert(0)(static_cast <bool> (0) ? void (0) : __assert_fail ("0"
, __builtin_FILE (), __builtin_LINE (), __extension__ __PRETTY_FUNCTION__
))
; // sColor1
580 break;
581 case 2:
582 assert(0)(static_cast <bool> (0) ? void (0) : __assert_fail ("0"
, __builtin_FILE (), __builtin_LINE (), __extension__ __PRETTY_FUNCTION__
))
; // sGpuCache
583 break;
584 case 4:
585 assert(0)(static_cast <bool> (0) ? void (0) : __assert_fail ("0"
, __builtin_FILE (), __builtin_LINE (), __extension__ __PRETTY_FUNCTION__
))
; // sPrimitiveHeadersF
586 break;
587 case 5:
588 assert(0)(static_cast <bool> (0) ? void (0) : __assert_fail ("0"
, __builtin_FILE (), __builtin_LINE (), __extension__ __PRETTY_FUNCTION__
))
; // sPrimitiveHeadersI
589 break;
590 case 1:
591 assert(0)(static_cast <bool> (0) ? void (0) : __assert_fail ("0"
, __builtin_FILE (), __builtin_LINE (), __extension__ __PRETTY_FUNCTION__
))
; // sRenderTasks
592 break;
593 case 3:
594 assert(0)(static_cast <bool> (0) ? void (0) : __assert_fail ("0"
, __builtin_FILE (), __builtin_LINE (), __extension__ __PRETTY_FUNCTION__
))
; // sTransformPalette
595 break;
596 case 6:
597 self->uTransform = mat4_scalar::load_from_ptr(value);
598 break;
599 }
600}
601static void load_attribs(VertexShaderImpl* impl, VertexAttrib *attribs, uint32_t start, int instance, int count) {Self* self = (Self*)impl;
602 load_attrib(self->aPosition, attribs[self->attrib_locations.aPosition], start, instance, count);
603 load_flat_attrib(self->aFilterRenderTaskAddress, attribs[self->attrib_locations.aFilterRenderTaskAddress], start, instance, count);
604 load_flat_attrib(self->aFilterInput1TaskAddress, attribs[self->attrib_locations.aFilterInput1TaskAddress], start, instance, count);
605 load_flat_attrib(self->aFilterInput2TaskAddress, attribs[self->attrib_locations.aFilterInput2TaskAddress], start, instance, count);
606 load_flat_attrib(self->aFilterKind, attribs[self->attrib_locations.aFilterKind], start, instance, count);
607 load_flat_attrib(self->aFilterInputCount, attribs[self->attrib_locations.aFilterInputCount], start, instance, count);
608 load_flat_attrib(self->aFilterGenericInt, attribs[self->attrib_locations.aFilterGenericInt], start, instance, count);
609 load_flat_attrib(self->aFilterExtraDataAddress, attribs[self->attrib_locations.aFilterExtraDataAddress], start, instance, count);
610}
611public:
612struct InterpOutputs {
613vec2_scalar vInput1Uv;
614vec2_scalar vInput2Uv;
615};
616private:
617ALWAYS_INLINE__attribute__((always_inline)) inline void store_interp_outputs(char* dest_ptr, size_t stride) {
618 for(int n = 0; n < 4; n++) {
619 auto* dest = reinterpret_cast<InterpOutputs*>(dest_ptr);
620 dest->vInput1Uv = get_nth(vInput1Uv, n);
621 dest->vInput2Uv = get_nth(vInput2Uv, n);
622 dest_ptr += stride;
623 }
624}
625static void run(VertexShaderImpl* impl, char* interps, size_t interp_stride) {
626 Self* self = (Self*)impl;
627 self->main();
628 self->store_interp_outputs(interps, interp_stride);
629}
630static void init_batch(VertexShaderImpl* impl) {
631 Self* self = (Self*)impl; self->bind_textures(); }
632public:
633cs_svg_filter_vert() {
634 set_uniform_1i_func = &set_uniform_1i;
635 set_uniform_4fv_func = &set_uniform_4fv;
636 set_uniform_matrix4fv_func = &set_uniform_matrix4fv;
637 init_batch_func = &init_batch;
638 load_attribs_func = &load_attribs;
639 run_primitive_func = &run;
640}
641};
642
643
644struct cs_svg_filter_frag : FragmentShaderImpl, cs_svg_filter_vert {
645private:
646typedef cs_svg_filter_frag Self;
647#define oFragColorgl_FragColor gl_FragColor
648// vec4 oFragColor;
649// sampler2D sColor0;
650// sampler2D sColor1;
651// sampler2D sColor2;
652struct RectWithSize_scalar {
653vec2_scalar p0;
654vec2_scalar size;
655RectWithSize_scalar() = default;
656RectWithSize_scalar(vec2_scalar p0, vec2_scalar size) : p0(p0), size(size){}
657};
658struct RectWithSize {
659vec2 p0;
660vec2 size;
661RectWithSize() = default;
662RectWithSize(vec2 p0, vec2 size) : p0(p0), size(size){}
663RectWithSize(vec2_scalar p0, vec2_scalar size):p0(p0),size(size){
664}
665IMPLICIT RectWithSize(RectWithSize_scalar s):p0(s.p0),size(s.size){
666}
667friend RectWithSize if_then_else(I32 c, RectWithSize t, RectWithSize e) { return RectWithSize(
668if_then_else(c, t.p0, e.p0), if_then_else(c, t.size, e.size));
669}};
670struct RectWithEndpoint_scalar {
671vec2_scalar p0;
672vec2_scalar p1;
673RectWithEndpoint_scalar() = default;
674RectWithEndpoint_scalar(vec2_scalar p0, vec2_scalar p1) : p0(p0), p1(p1){}
675};
676struct RectWithEndpoint {
677vec2 p0;
678vec2 p1;
679RectWithEndpoint() = default;
680RectWithEndpoint(vec2 p0, vec2 p1) : p0(p0), p1(p1){}
681RectWithEndpoint(vec2_scalar p0, vec2_scalar p1):p0(p0),p1(p1){
682}
683IMPLICIT RectWithEndpoint(RectWithEndpoint_scalar s):p0(s.p0),p1(s.p1){
684}
685friend RectWithEndpoint if_then_else(I32 c, RectWithEndpoint t, RectWithEndpoint e) { return RectWithEndpoint(
686if_then_else(c, t.p0, e.p0), if_then_else(c, t.p1, e.p1));
687}};
688// sampler2D sGpuCache;
689// vec4_scalar vTransformBounds;
690// sampler2D sClipMask;
691struct Fragment_scalar {
692vec4_scalar color;
693Fragment_scalar() = default;
694explicit Fragment_scalar(vec4_scalar color) : color(color){}
695};
696struct Fragment {
697vec4 color;
698Fragment() = default;
699explicit Fragment(vec4 color) : color(color){}
700explicit Fragment(vec4_scalar color):color(color){
701}
702IMPLICIT Fragment(Fragment_scalar s):color(s.color){
703}
704friend Fragment if_then_else(I32 c, Fragment t, Fragment e) { return Fragment(
705if_then_else(c, t.color, e.color));
706}};
707vec2 vInput1Uv;
708vec2 vInput2Uv;
709// vec4_scalar vInput1UvRect;
710// vec4_scalar vInput2UvRect;
711// ivec4_scalar vData;
712// vec4_scalar vFilterData0;
713// vec4_scalar vFilterData1;
714// ivec2_scalar vFilterInputCountFilterKindVec;
715// vec2_scalar vFloat0;
716// mat4_scalar vColorMat;
717// ivec4_scalar vFuncs;
718int32_t static constexpr BlendMode_Normal = 0;
719int32_t static constexpr BlendMode_Multiply = 1;
720int32_t static constexpr BlendMode_Screen = 2;
721int32_t static constexpr BlendMode_Overlay = 3;
722int32_t static constexpr BlendMode_Darken = 4;
723int32_t static constexpr BlendMode_Lighten = 5;
724int32_t static constexpr BlendMode_ColorDodge = 6;
725int32_t static constexpr BlendMode_ColorBurn = 7;
726int32_t static constexpr BlendMode_HardLight = 8;
727int32_t static constexpr BlendMode_SoftLight = 9;
728int32_t static constexpr BlendMode_Difference = 10;
729int32_t static constexpr BlendMode_Exclusion = 11;
730int32_t static constexpr BlendMode_Hue = 12;
731int32_t static constexpr BlendMode_Saturation = 13;
732int32_t static constexpr BlendMode_Color = 14;
733int32_t static constexpr BlendMode_Luminosity = 15;
734vec4 sampleInUvRect(sampler2D sampler, vec2 uv, vec4_scalar uvRect) {
735 vec2 clamped = clamp((uv).sel(X,Y), (uvRect).sel(X,Y), (uvRect).sel(Z,W));
736 return texture(sampler, clamped);
737}
738vec3 Multiply(vec3 Cb, vec3 Cs) {
739 return (Cb)*(Cs);
740}
741vec3 Screen(vec3 Cb, vec3 Cs) {
742 return ((Cb)+(Cs))-((Cb)*(Cs));
743}
744vec3 HardLight(vec3 Cb, vec3 Cs) {
745 vec3 m = Multiply(Cb, (2.f)*(Cs));
746 vec3 s = Screen(Cb, ((2.f)*(Cs))-(1.f));
747 vec3_scalar edge = make_vec3(0.5f, 0.5f, 0.5f);
748 return mix(m, s, step(edge, Cs));
749}
750Float ColorDodge(Float Cb, Float Cs) {
751 I32 ret_mask = ~0;
752 Float ret;
753 auto _c8_ = (Cb)==(0.f);
754 ret = 0.f;
755 ret_mask = ~I32(_c8_);
756 auto _c9_ = (Cs)==(1.f);
757 auto _c10_ = (~(_c8_))&(_c9_);
758 ret = if_then_else(ret_mask & I32(_c10_), 1.f, ret);
759 ret_mask &= ~I32(_c10_);
760 _c9_ = (~(_c8_))&(~(_c9_));
761 ret = if_then_else(ret_mask & I32(_c9_), min(1.f, (Cb)/((1.f)-(Cs))), ret);
762 ret_mask &= ~I32(_c9_);
763 return ret;
764}
765Float ColorBurn(Float Cb, Float Cs) {
766 I32 ret_mask = ~0;
767 Float ret;
768 auto _c14_ = (Cb)==(1.f);
769 ret = 1.f;
770 ret_mask = ~I32(_c14_);
771 auto _c15_ = (Cs)==(0.f);
772 auto _c16_ = (~(_c14_))&(_c15_);
773 ret = if_then_else(ret_mask & I32(_c16_), 0.f, ret);
774 ret_mask &= ~I32(_c16_);
775 _c15_ = (~(_c14_))&(~(_c15_));
776 ret = if_then_else(ret_mask & I32(_c15_), (1.f)-(min(1.f, ((1.f)-(Cb))/(Cs))), ret);
777 ret_mask &= ~I32(_c15_);
778 return ret;
779}
780Float SoftLight(Float Cb, Float Cs) {
781 I32 ret_mask = ~0;
782 Float ret;
783 auto _c20_ = (Cs)<=(0.5f);
784 {
785 ret = (Cb)-((((1.f)-((2.f)*(Cs)))*(Cb))*((1.f)-(Cb)));
786 ret_mask = ~I32(_c20_);
787 }
788 {
789 Float D;
790 auto _c21_ = (Cb)<=(0.25f);
791 auto _c22_ = (~(_c20_))&(_c21_);
792 D = if_then_else(_c22_,(((((16.f)*(Cb))-(12.f))*(Cb))+(4.f))*(Cb),D);
793 _c21_ = (~(_c20_))&(~(_c21_));
794 D = if_then_else(_c21_,sqrt__glsl_sqrt(Cb),D);
795 ret = if_then_else(ret_mask & I32(~(_c20_)), (Cb)+((((2.f)*(Cs))-(1.f))*((D)-(Cb))), ret);
796 ret_mask &= ~I32(~(_c20_));
797 }
798 return ret;
799}
800vec3 Difference(vec3 Cb, vec3 Cs) {
801 return abs__glsl_abs((Cb)-(Cs));
802}
803vec3 Exclusion(vec3 Cb, vec3 Cs) {
804 return ((Cb)+(Cs))-(((2.f)*(Cb))*(Cs));
805}
806Float Lum(vec3 c) {
807 vec3_scalar f = make_vec3(0.3f, 0.59f, 0.11f);
808 return dot(c, f);
809}
810vec3 ClipColor(vec3 C) {
811 Float L = Lum(C);
812 Float n = min((C).x, min((C).y, (C).z));
813 Float x = max((C).x, max((C).y, (C).z));
814 auto _c25_ = (n)<(0.f);
815 C = if_then_else(_c25_,(L)+((((C)-(L))*(L))/((L)-(n))),C);
816 auto _c26_ = (x)>(1.f);
817 C = if_then_else(_c26_,(L)+((((C)-(L))*((1.f)-(L)))/((x)-(L))),C);
818 return C;
819}
820vec3 SetLum(vec3 C, Float l) {
821 Float d = (l)-(Lum(C));
822 return ClipColor((C)+(d));
823}
824void SetSatInner(Float& Cmin, Float& Cmid, Float& Cmax, Float s, I32 _cond_mask_) {
825 auto _c47_ = (Cmax)>(Cmin);
826 auto _c48_ = (_cond_mask_)&(_c47_);
827 {
828 Cmid = if_then_else(_c48_,(((Cmid)-(Cmin))*(s))/((Cmax)-(Cmin)),Cmid);
829 Cmax = if_then_else(_c48_,s,Cmax);
830 }
831 _c47_ = (_cond_mask_)&(~(_c47_));
832 {
833 Cmid = if_then_else(_c47_,0.f,Cmid);
834 Cmax = if_then_else(_c47_,0.f,Cmax);
835 }
836 Cmin = if_then_else(_cond_mask_,0.f,Cmin);
837}
838vec3 SetSat(vec3 C, Float s) {
839 auto _c36_ = ((C).x)<=((C).y);
840 {
841 auto _c37_ = ((C).y)<=((C).z);
842 auto _c38_ = (_c36_)&(_c37_);
843 {
844 SetSatInner((C).x, (C).y, (C).z, s, _c38_);
845 }
846 _c37_ = (_c36_)&(~(_c37_));
847 {
848 auto _c39_ = ((C).x)<=((C).z);
849 auto _c40_ = (_c37_)&(_c39_);
850 {
851 SetSatInner((C).x, (C).z, (C).y, s, _c40_);
852 }
853 _c39_ = (_c37_)&(~(_c39_));
854 {
855 SetSatInner((C).z, (C).x, (C).y, s, _c39_);
856 }
857 }
858 }
859 {
860 auto _c41_ = ((C).x)<=((C).z);
861 auto _c42_ = (~(_c36_))&(_c41_);
862 {
863 SetSatInner((C).y, (C).x, (C).z, s, _c42_);
864 }
865 _c41_ = (~(_c36_))&(~(_c41_));
866 {
867 auto _c43_ = ((C).y)<=((C).z);
868 auto _c44_ = (_c41_)&(_c43_);
869 {
870 SetSatInner((C).y, (C).z, (C).x, s, _c44_);
871 }
872 _c43_ = (_c41_)&(~(_c43_));
873 {
874 SetSatInner((C).z, (C).y, (C).x, s, _c43_);
875 }
876 }
877 }
878 return C;
879}
880Float Sat(vec3 c) {
881 return (max((c).x, max((c).y, (c).z)))-(min((c).x, min((c).y, (c).z)));
882}
883vec3 Hue(vec3 Cb, vec3 Cs) {
884 return SetLum(SetSat(Cs, Sat(Cb)), Lum(Cb));
885}
886vec3 Saturation(vec3 Cb, vec3 Cs) {
887 return SetLum(SetSat(Cb, Sat(Cs)), Lum(Cb));
888}
889vec3 Color(vec3 Cb, vec3 Cs) {
890 return SetLum(Cs, Lum(Cb));
891}
892vec3 Luminosity(vec3 Cb, vec3 Cs) {
893 return SetLum(Cb, Lum(Cs));
894}
895vec4 blend(vec4 Cs, vec4 Cb, int32_t mode) {
896 vec4 result = make_vec4(1.f, 0.f, 0.f, 1.f);
897 switch (mode) {
898 case BlendMode_Normal:
899 (result).lsel(R,G,B) = (Cs).sel(R,G,B);
900 break;
901 case BlendMode_Multiply:
902 (result).lsel(R,G,B) = Multiply((Cb).sel(R,G,B), (Cs).sel(R,G,B));
903 break;
904 case BlendMode_Screen:
905 (result).lsel(R,G,B) = Screen((Cb).sel(R,G,B), (Cs).sel(R,G,B));
906 break;
907 case BlendMode_Overlay:
908 (result).lsel(R,G,B) = HardLight((Cs).sel(R,G,B), (Cb).sel(R,G,B));
909 break;
910 case BlendMode_Darken:
911 (result).lsel(R,G,B) = min((Cs).sel(R,G,B), (Cb).sel(R,G,B));
912 break;
913 case BlendMode_Lighten:
914 (result).lsel(R,G,B) = max((Cs).sel(R,G,B), (Cb).sel(R,G,B));
915 break;
916 case BlendMode_ColorDodge:
917 (result).x = ColorDodge((Cb).x, (Cs).x);
918 (result).y = ColorDodge((Cb).y, (Cs).y);
919 (result).z = ColorDodge((Cb).z, (Cs).z);
920 break;
921 case BlendMode_ColorBurn:
922 (result).x = ColorBurn((Cb).x, (Cs).x);
923 (result).y = ColorBurn((Cb).y, (Cs).y);
924 (result).z = ColorBurn((Cb).z, (Cs).z);
925 break;
926 case BlendMode_HardLight:
927 (result).lsel(R,G,B) = HardLight((Cb).sel(R,G,B), (Cs).sel(R,G,B));
928 break;
929 case BlendMode_SoftLight:
930 (result).x = SoftLight((Cb).x, (Cs).x);
931 (result).y = SoftLight((Cb).y, (Cs).y);
932 (result).z = SoftLight((Cb).z, (Cs).z);
933 break;
934 case BlendMode_Difference:
935 (result).lsel(R,G,B) = Difference((Cb).sel(R,G,B), (Cs).sel(R,G,B));
936 break;
937 case BlendMode_Exclusion:
938 (result).lsel(R,G,B) = Exclusion((Cb).sel(R,G,B), (Cs).sel(R,G,B));
939 break;
940 case BlendMode_Hue:
941 (result).lsel(R,G,B) = Hue((Cb).sel(R,G,B), (Cs).sel(R,G,B));
942 break;
943 case BlendMode_Saturation:
944 (result).lsel(R,G,B) = Saturation((Cb).sel(R,G,B), (Cs).sel(R,G,B));
945 break;
946 case BlendMode_Color:
947 (result).lsel(R,G,B) = Color((Cb).sel(R,G,B), (Cs).sel(R,G,B));
948 break;
949 case BlendMode_Luminosity:
950 (result).lsel(R,G,B) = Luminosity((Cb).sel(R,G,B), (Cs).sel(R,G,B));
951 break;
952 default:
953 break;
954 }
955 vec3 rgb = (((1.f)-((Cb).w))*((Cs).sel(R,G,B)))+(((Cb).w)*((result).sel(R,G,B)));
956 result = mix(make_vec4(((Cb).sel(R,G,B))*((Cb).w), (Cb).w), make_vec4(rgb, 1.f), (Cs).w);
957 return result;
958}
959vec3 LinearToSrgb(vec3 color) {
960 vec3 c1 = (color)*(12.92f);
961 vec3 c2 = ((make_vec3(1.055f))*(pow__glsl_pow(color, make_vec3((1.f)/(2.4f)))))-(make_vec3(0.055f));
962 return mix(c2, c1, lessThanEqual(color, make_vec3(0.0031308f)));
963}
964vec3 SrgbToLinear(vec3 color) {
965 vec3 c1 = (color)/(12.92f);
966 vec3 c2 = pow__glsl_pow(((color)/(1.055f))+(make_vec3((0.055f)/(1.055f))), make_vec3(2.4f));
967 return mix(c2, c1, lessThanEqual(color, make_vec3(0.04045f)));
968}
969Float point_inside_rect(vec2 p, vec2_scalar p0, vec2_scalar p1) {
970 vec2 s = (step(p0, p))-(step(p1, p));
971 return ((s).x)*((s).y);
972}
973vec4 fetch_from_gpu_cache_1_direct(ivec2 address) {
974 return texelFetch(sGpuCache, address, 0);
975}
976vec4_scalar fetch_from_gpu_cache_1_direct(ivec2_scalar address) {
977 return texelFetch(sGpuCache, address, 0);
978}
979vec4 ComponentTransfer(vec4 colora) {
980 int32_t offset = 0;
981 vec4 texel;
982 I32 k;
983 Array<int32_t,4> funcs = Array<int32_t,4>{{(vFuncs).x, (vFuncs).y, (vFuncs).z, (vFuncs).w}};
984 for ( int32_t i = 0;
985(i)<(4); i++) {
986 switch (funcs[i]) {
987 case 0:
988 break;
989 case 1:
990 case 2:
991 k = make_int(floor__glsl_floor(((colora[i])*(255.f))+(0.5f)));
992 texel = fetch_from_gpu_cache_1_direct(((vData).sel(X,Y))+(make_ivec2((offset)+((k)/(4)), 0)));
993 colora[i] = clamp(texel[(k)%(4)], 0.f, 1.f);
994 offset = (offset)+(64);
995 break;
996 case 3:
997 texel = fetch_from_gpu_cache_1_direct(((vData).sel(X,Y))+(make_ivec2(offset, 0)));
998 colora[i] = clamp(((texel[0])*(colora[i]))+(texel[1]), 0.f, 1.f);
999 offset = (offset)+(1);
1000 break;
1001 case 4:
1002 texel = fetch_from_gpu_cache_1_direct(((vData).sel(X,Y))+(make_ivec2(offset, 0)));
1003 colora[i] = clamp(((texel[0])*(pow__glsl_pow(colora[i], texel[1])))+(texel[2]), 0.f, 1.f);
1004 offset = (offset)+(1);
1005 break;
1006 default:
1007 break;
1008 }
1009 }
1010 return colora;
1011}
1012vec4 composite(vec4 Cs, vec4 Cb, int32_t mode) {
1013 vec4 Cr = make_vec4(0.f, 1.f, 0.f, 1.f);
1014 switch (mode) {
1015 case 0:
1016 (Cr).lsel(R,G,B) = (((Cs).w)*((Cs).sel(R,G,B)))+((((Cb).w)*((Cb).sel(R,G,B)))*((1.f)-((Cs).w)));
1017 (Cr).w = ((Cs).w)+(((Cb).w)*((1.f)-((Cs).w)));
1018 break;
1019 case 1:
1020 (Cr).lsel(R,G,B) = (((Cs).w)*((Cs).sel(R,G,B)))*((Cb).w);
1021 (Cr).w = ((Cs).w)*((Cb).w);
1022 break;
1023 case 2:
1024 (Cr).lsel(R,G,B) = (((Cs).w)*((Cs).sel(R,G,B)))*((1.f)-((Cb).w));
1025 (Cr).w = ((Cs).w)*((1.f)-((Cb).w));
1026 break;
1027 case 3:
1028 (Cr).lsel(R,G,B) = ((((Cs).w)*((Cs).sel(R,G,B)))*((Cb).w))+((((Cb).w)*((Cb).sel(R,G,B)))*((1.f)-((Cs).w)));
1029 (Cr).w = (((Cs).w)*((Cb).w))+(((Cb).w)*((1.f)-((Cs).w)));
1030 break;
1031 case 4:
1032 (Cr).lsel(R,G,B) = ((((Cs).w)*((Cs).sel(R,G,B)))*((1.f)-((Cb).w)))+((((Cb).w)*((Cb).sel(R,G,B)))*((1.f)-((Cs).w)));
1033 (Cr).w = (((Cs).w)*((1.f)-((Cb).w)))+(((Cb).w)*((1.f)-((Cs).w)));
1034 break;
1035 case 5:
1036 (Cr).lsel(R,G,B) = (((Cs).w)*((Cs).sel(R,G,B)))+(((Cb).w)*((Cb).sel(R,G,B)));
1037 (Cr).w = ((Cs).w)+((Cb).w);
1038 Cr = clamp(Cr, make_vec4(0.f), make_vec4(1.f));
1039 break;
1040 case 6:
1041 Cr = (((((make_vec4((vFilterData0).x))*(Cs))*(Cb))+((make_vec4((vFilterData0).y))*(Cs)))+((make_vec4((vFilterData0).z))*(Cb)))+(make_vec4((vFilterData0).w));
1042 Cr = clamp(Cr, make_vec4(0.f), make_vec4(1.f));
1043 break;
1044 default:
1045 break;
1046 }
1047 return Cr;
1048}
1049ALWAYS_INLINE__attribute__((always_inline)) inline void main(void) {
1050 vec4 Ca = make_vec4(0.f, 0.f, 0.f, 0.f);
1051 vec4 Cb = make_vec4(0.f, 0.f, 0.f, 0.f);
1052 if (((vFilterInputCountFilterKindVec).x)>(0)) {
1053 {
1054 Ca = sampleInUvRect(sColor0, vInput1Uv, vInput1UvRect);
1055 auto _c3_ = ((Ca).w)!=(0.f);
1056 {
1057 (Ca).lsel(R,G,B) = if_then_else(_c3_,(Ca).sel(R,G,B)/(Ca).w,(Ca).sel(R,G,B));
1058 }
1059 }
1060 }
1061 if (((vFilterInputCountFilterKindVec).x)>(1)) {
1062 {
1063 Cb = sampleInUvRect(sColor1, vInput2Uv, vInput2UvRect);
1064 auto _c4_ = ((Cb).w)!=(0.f);
1065 {
1066 (Cb).lsel(R,G,B) = if_then_else(_c4_,(Cb).sel(R,G,B)/(Cb).w,(Cb).sel(R,G,B));
1067 }
1068 }
1069 }
1070 vec4 result = make_vec4(1.f, 0.f, 0.f, 1.f);
1071 bool needsPremul = true;
1072 switch ((vFilterInputCountFilterKindVec).y) {
1073 case 0:
1074 result = blend(Ca, Cb, (vData).x);
1075 needsPremul = false;
1076 break;
1077 case 1:
1078 result = vFilterData0;
1079 needsPremul = false;
1080 break;
1081 case 2:
1082 (result).lsel(R,G,B) = LinearToSrgb((Ca).sel(R,G,B));
1083 (result).w = (Ca).w;
1084 break;
1085 case 3:
1086 (result).lsel(R,G,B) = SrgbToLinear((Ca).sel(R,G,B));
1087 (result).w = (Ca).w;
1088 break;
1089 case 4:
1090 (result).lsel(R,G,B) = (Ca).sel(R,G,B);
1091 (result).w = ((Ca).w)*((vFloat0).x);
1092 break;
1093 case 5:
1094 result = ((vColorMat)*(Ca))+(vFilterData0);
1095 result = clamp(result, make_vec4(0.f), make_vec4(1.f));
1096 break;
1097 case 6:
1098 {
1099 vec4 shadow = make_vec4((vFilterData0).sel(R,G,B), ((Cb).w)*((vFilterData0).w));
1100 result = blend(Ca, shadow, BlendMode_Normal);
1101 needsPremul = false;
1102 break;
1103 }
1104 case 7:
1105 {
1106 vec2 offsetUv = (vInput1Uv)+((vFilterData0).sel(X,Y));
1107 result = sampleInUvRect(sColor0, offsetUv, vInput1UvRect);
1108 result *= point_inside_rect(offsetUv, (vFilterData1).sel(X,Y), (vFilterData1).sel(Z,W));
1109 needsPremul = false;
1110 break;
1111 }
1112 case 8:
1113 result = ComponentTransfer(Ca);
1114 break;
1115 case 9:
1116 result = Ca;
1117 break;
1118 case 10:
1119 result = composite(Ca, Cb, (vData).x);
1120 needsPremul = false;
1121 default:
1122 break;
1123 }
1124 if (needsPremul) {
1125 {
1126 (result).lsel(R,G,B) *= (result).w;
1127 }
1128 }
1129 oFragColorgl_FragColor = result;
1130}
1131typedef cs_svg_filter_vert::InterpOutputs InterpInputs;
1132InterpInputs interp_step;
1133struct InterpPerspective {
1134vec2 vInput1Uv;
1135vec2 vInput2Uv;
1136};
1137InterpPerspective interp_perspective;
1138static void read_interp_inputs(FragmentShaderImpl* impl, const void* init_, const void* step_) {Self* self = (Self*)impl;const InterpInputs* init = (const InterpInputs*)init_;const InterpInputs* step = (const InterpInputs*)step_;
1139 self->vInput1Uv = init_interp(init->vInput1Uv, step->vInput1Uv);
1140 self->interp_step.vInput1Uv = step->vInput1Uv * 4.0f;
1141 self->vInput2Uv = init_interp(init->vInput2Uv, step->vInput2Uv);
1142 self->interp_step.vInput2Uv = step->vInput2Uv * 4.0f;
1143}
1144static void read_perspective_inputs(FragmentShaderImpl* impl, const void* init_, const void* step_) {Self* self = (Self*)impl;const InterpInputs* init = (const InterpInputs*)init_;const InterpInputs* step = (const InterpInputs*)step_;
1145 Float w = 1.0f / self->gl_FragCoord.w;
1146 self->interp_perspective.vInput1Uv = init_interp(init->vInput1Uv, step->vInput1Uv);
1147 self->vInput1Uv = self->interp_perspective.vInput1Uv * w;
1148 self->interp_step.vInput1Uv = step->vInput1Uv * 4.0f;
1149 self->interp_perspective.vInput2Uv = init_interp(init->vInput2Uv, step->vInput2Uv);
1150 self->vInput2Uv = self->interp_perspective.vInput2Uv * w;
1151 self->interp_step.vInput2Uv = step->vInput2Uv * 4.0f;
1152}
1153ALWAYS_INLINE__attribute__((always_inline)) inline void step_interp_inputs(int steps = 4) {
1154 float chunks = steps * 0.25f;
1155 vInput1Uv += interp_step.vInput1Uv * chunks;
1156 vInput2Uv += interp_step.vInput2Uv * chunks;
1157}
1158ALWAYS_INLINE__attribute__((always_inline)) inline void step_perspective_inputs(int steps = 4) {
1159 step_perspective(steps);
1160 float chunks = steps * 0.25f;
1161 Float w = 1.0f / gl_FragCoord.w;
1162 interp_perspective.vInput1Uv += interp_step.vInput1Uv * chunks;
1163 vInput1Uv = w * interp_perspective.vInput1Uv;
1164 interp_perspective.vInput2Uv += interp_step.vInput2Uv * chunks;
1165 vInput2Uv = w * interp_perspective.vInput2Uv;
1166}
1167static void run(FragmentShaderImpl* impl) {
1168 Self* self = (Self*)impl;
1169 self->main();
1170 self->step_interp_inputs();
1171}
1172static void skip(FragmentShaderImpl* impl, int steps) {
1173 Self* self = (Self*)impl;
1174 self->step_interp_inputs(steps);
1175}
1176static void run_perspective(FragmentShaderImpl* impl) {
1177 Self* self = (Self*)impl;
1178 self->main();
1179 self->step_perspective_inputs();
1180}
1181static void skip_perspective(FragmentShaderImpl* impl, int steps) {
1182 Self* self = (Self*)impl;
1183 self->step_perspective_inputs(steps);
1184}
1185public:
1186cs_svg_filter_frag() {
1187 init_span_func = &read_interp_inputs;
1188 run_func = &run;
1189 skip_func = &skip;
1190 enable_perspective();
1191 init_span_w_func = &read_perspective_inputs;
1192 run_w_func = &run_perspective;
1193 skip_w_func = &skip_perspective;
1194}
1195};
1196
1197struct cs_svg_filter_program : ProgramImpl, cs_svg_filter_frag {
1198int get_uniform(const char *name) const override {
1199 if (strcmp("sClipMask", name) == 0) { return 7; }
1200 if (strcmp("sColor0", name) == 0) { return 8; }
1201 if (strcmp("sColor1", name) == 0) { return 9; }
1202 if (strcmp("sGpuCache", name) == 0) { return 2; }
1203 if (strcmp("sPrimitiveHeadersF", name) == 0) { return 4; }
1204 if (strcmp("sPrimitiveHeadersI", name) == 0) { return 5; }
1205 if (strcmp("sRenderTasks", name) == 0) { return 1; }
1206 if (strcmp("sTransformPalette", name) == 0) { return 3; }
1207 if (strcmp("uTransform", name) == 0) { return 6; }
1208 return -1;
1209}
1210void bind_attrib(const char* name, int index) override {
1211 attrib_locations.bind_loc(name, index);
1212}
1213int get_attrib(const char* name) const override {
1214 return attrib_locations.get_loc(name);
1215}
1216size_t interpolants_size() const override { return sizeof(InterpOutputs); }
1217VertexShaderImpl* get_vertex_shader() override {
1218 return this;
1219}
1220FragmentShaderImpl* get_fragment_shader() override {
1221 return this;
1222}
1223const char* get_name() const override { return "cs_svg_filter"; }
1224static ProgramImpl* loader() { return new cs_svg_filter_program; }
1225};
1226
1227int32_t constexpr cs_svg_filter_frag::BlendMode_Normal;
1228int32_t constexpr cs_svg_filter_frag::BlendMode_Multiply;
1229int32_t constexpr cs_svg_filter_frag::BlendMode_Screen;
1230int32_t constexpr cs_svg_filter_frag::BlendMode_Overlay;
1231int32_t constexpr cs_svg_filter_frag::BlendMode_Darken;
1232int32_t constexpr cs_svg_filter_frag::BlendMode_Lighten;
1233int32_t constexpr cs_svg_filter_frag::BlendMode_ColorDodge;
1234int32_t constexpr cs_svg_filter_frag::BlendMode_ColorBurn;
1235int32_t constexpr cs_svg_filter_frag::BlendMode_HardLight;
1236int32_t constexpr cs_svg_filter_frag::BlendMode_SoftLight;
1237int32_t constexpr cs_svg_filter_frag::BlendMode_Difference;
1238int32_t constexpr cs_svg_filter_frag::BlendMode_Exclusion;
1239int32_t constexpr cs_svg_filter_frag::BlendMode_Hue;
1240int32_t constexpr cs_svg_filter_frag::BlendMode_Saturation;
1241int32_t constexpr cs_svg_filter_frag::BlendMode_Color;
1242int32_t constexpr cs_svg_filter_frag::BlendMode_Luminosity;